Twin-Fang Thunder
A charged Air discharge from both antlers into a locked target area. Move out of the warning before release.
Attack details
- Base damage
- 13
- School of magic
- Air
SANCTUARYFALL / FIELD GUIDE
An antlered, moss-covered snail that glides across the ground and channels electricity through its antlers.
Base encounter values. Difficulty and level scaling can change them.
A charged Air discharge from both antlers into a locked target area. Move out of the warning before release.
Glides with gradual acceleration and braking. Charges Twin-Fang Thunder, locks a target position, then discharges lightning from both antlers. Displays a warning at the target location before the strike. Ordinary hits do not interrupt its committed cast; hard control can cancel the charge. Uses an Air shield before switching to unshielded combat.