SANCTUARYFALL / FIELD GUIDE

Monster Atlas

A closer look at the creatures, their attacks, and where to encounter them.

22 monsters

IN DEVELOPMENT

Escargo

Defense typeAir

An antlered, moss-covered snail that glides across the ground and channels electricity through its antlers.

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IN DEVELOPMENT

Snow Boar

Defense typeIce

A heavy, pale-furred boar with icy tusks and crystal-covered shoulders. It builds momentum for a straight, forceful charge.

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WORLD ENCOUNTER

Orange Rabbit Slime

Defense typeFire

An orange, rabbit-eared slime with Fire defense. Once its shield breaks, its cautious approach gives way to a quicker pouncing attack.

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WORLD ENCOUNTER

White Wolf

Defense typeBeast

A pale-furred predator that stalks its target before a fast, committed lunge.

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WORLD ENCOUNTER

Spike Fiend

Defense typeEarth

A small, stone-spiked creature with Earth defense. It closes the distance, then attacks in a sequence of three impact pulses.

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WORLD ENCOUNTER

Bee

Defense typePoison

A hovering forest insect that mixes close-range attacks with poisonous projectiles.

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IN DEVELOPMENT

Fallen Demon

Defense typeDemon

A small, fast demon that closes in with aggressive melee attacks.

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IN DEVELOPMENT

Shaman Demon

Defense typeDemon

A demonic caster that hurls fireballs and restores fallen allies.

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IN DEVELOPMENT

Snow Cougar

Defense typeIce

A pale predator that stalks through the snow and springs from concealment.

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IN DEVELOPMENT

Snow Creature

Defense typeEarth

A hulking woodland creature that fights with heavy blows and grasping roots.

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IN DEVELOPMENT

Champignon Walker

Defense typePoison

A scuttling mushroom creature armed with pincers and poisonous spores.

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IN DEVELOPMENT

Mercenary Knight

Defense typeDiscipline

An armored enemy soldier with a guarded sword stance and commanding roar.

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IN DEVELOPMENT

Mercenary Ranger

Defense typeTime

An enemy archer who controls distance with arrows and Time magic.

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IN DEVELOPMENT

Mercenary Elementalist

Defense typeFire

An enemy spellcaster who mixes fiery staff attacks with falling meteors.

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IN DEVELOPMENT

Mercenary Support

Defense typeEternity

An enemy healer who supports allies with Eternity magic.

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WORLD ENCOUNTER

Rock Fiend

Defense typeEarth

A rocky creature that builds momentum for a rolling attack.

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DUNGEON ENCOUNTER

Skeleton Warrior

Defense typeDeath

An undead melee fighter that advances behind a shield.

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DUNGEON ENCOUNTER

Arcane Skeleton Warrior

Defense typeCosmos

An arcane undead warrior with a guarded melee stance.

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DUNGEON ENCOUNTER

Skeleton Archer

Defense typeDeath

An undead bow wielder that attacks from a distance.

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BOSS ENCOUNTER

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A towering presence waits deep within the dungeon.

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BOSS ENCOUNTER

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A mysterious figure commands strange forces beneath the chapel.

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IN DEVELOPMENT

Tesla Tower

Defense typeLight

A stationary construct that charges and releases a directed lightning beam.

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The atlas is growing. Monsters from temporary areas are marked separately.